The Khazi game was played at the end of last year. It was a preamble for some more 'normal' Bolt Action games set in the desert. The game was a mixture of role play and house rules, nothing sophisticated, just some fun.
Situation.
The Axis and Allied commands are both seeking information from the occupants of the town that may help with the identification of the location of an ancient artifice. Both commands must enter the town and try and acquire as much information as they can. They have three agents each that can attempt to enter the town and interact with the locals.
The local Thugee's will interfere with any attempts by 'Foreigners' to enter the market. This may mean looting, robbing and murdering visitors.
Method
The Allies and Axis had randomly determined bags of gold with which they could use to bribe the locals. Success/failure was on the roll of a D6. Each gold coin was an extra 'blip' on a dice roll. The number of coins used to bribe had to be declared before the dice were rolled.
Both sides were given prior notice and had the opportunity of being creative in 'making money' on the day. Innovation would be rewarded!
Each side had three agents who were sent in one at a time.
Rich as Head Thugee had to disrupt Allied and Axis activity, the more disruptive the better. He had some scripted characters and events and some activation requirements.
The Game
Craig sent a van full of Allied troops dressed up,as Germans. He pulled up behind the Post Office, climbed onto the roof, forced his way in and then proceeded to rob it. Clearly he had put the acquisition of gold coins ahead of intelligence.
He was lucky, complete surprise, no 1's and sack loads of Egyptian Pounds. His troops were dressed in German Uniforms so that if it all went wrong the Axis took the blame ! Sneaky.......
However I was not using Germans in the game at all. I sent in my Italians, the first of whom was Mr Murkov, purveyor of the finest Italian Ice Creams who drove straight to the Police Station in his ice cream van to apply for his All Day Refreshment Licence. Very fortunately the Chief of Police rolled a double 1 and not only was the licence granted to sell ice creams anywhere within the town, but the cost was only a dozen Tutti Frutti Specials for the local constabulary.
The game continued with both sides gaining intelligence with varying degrees of success although Rich did intervene and robbed Craig of some valuable coins.
Unknown to Craig the Post Office in Egypt was actually run by Italians so in kidnapping the postmaster he had unknowingly incapacitated my Secret Agent.
Tragedy struck when Rich's Thug was a little heavy handed in robbing the archaeologist 'Roberto Mankini' striking him a fatal blow.This tragic incident took place directly outside Rick's Place where Roberto's brother, Henri, was playing with his Jazz Band.
I can't say too much on the success or otherwise of the intelligence gathering as that is something that has yet to be played out, but a good night was had by all.