Thursday, 31 October 2013
Game 4 - Pont de Mouette - The Assault Commences
More Commandos disembark from the landing craft. Further and repeated rolls of 1 indicated that the supposedly agile Commandos had fallen whilst scaling the cliffs. Jo's defenders were simultaneously cutting the ropes from the grapples at the top of the cliff adding to the injury count. Surviving soldiers are evacuated to the LCA.
More units of Paratroops land and head towards the barracks complex (foreground).
In the distance the British 3" mortars are now firing smoke to try to disrupt the activities of the 'Heer' troops in the bunker.
I would point out that Communications between the Para Commander (Craig) and myself had to be routed through the Umpire (Ted) using a notebook, as the Mk 38 Radio Sets we were using for communications within the game were deemed unreliable. A plethora of 1's (despite changing colours of D6 on several occasions) meant that the only radio transmissions that were decipherable amounted to the ever helpful ' Climb the B***** cliff Nige ! and the response of ' I can't, I keep falling off !'
After a second support canister was lost to a minefield a Para unit emerged at the far end of the Bunker and put paid to the mortar unit that had set up in the weapons pit. Finally Commandos started to reach the summit of the Cliff and localised superiority forced the few remaining German troops back into the bunker.
The terrain looks as awesome close up as it does from a distance.
The Paras started to take casualties from the MG nests in the bunker and sought cover in the dead ground at the bottom of the wall.
As dawn breaks the Paras are on top of the barracks complex and Commando and Paratroops have cleared the area around the bunker. In the distance the gliderbourne support troops have finally made it to the table with their Maquis guides.
The next game is planned for a week tomorrow. This was our first outing using Bolt Action rules and I think we were all happy with them. The predictability of IgoUgo has been broken and there is a clear advantage in keeping units in game, if only to maximise the order dice you have available.
Sunday, 27 October 2013
Game 4 - Pont de Mouette - Opening moves
Mixed blessings for the Allies at the start of the night. For once the weather gods were in our favour and the SBS Kayaks had no problems with either wind or tide in making their way to the landing beach both on time and unharmed.
Kayaks are scratch built by Ted.
It took only one turn for things to start going horribly wrong. Firstly the glider units landed safely (off table) but they were then incapable of meeting up with their Maquis Guides. The Allied heavy weapon support was therefore delayed for another 5 turns.
Secondly, the supposedly elite 'Expo' of the second SBS Kayak unfortunately detonated one of the mines attached to the beach defence he was trying to quietly defuse. The fact that he was also carrying two Satchel charges whilst he was doing this only enhanced the noise generated and alerted the otherwise comatose German sentries.
The power of the explosion was sufficient to vibrate the tripod of this long range photograph! Attempts by Maj Hasler the SBS Commander to pass all of this off as the activities of an errant Seagull fail dismally.
German troops slowly emerge from the bunker to investigate the unexpected noise. As they do so a landing craft emerges from the gloom and starts to disembark the Royal Marine Commandos equipped with Grappling Mortars
Thursday, 24 October 2013
Game 4 - Pont de Mouette RAF Raid
Game 4 - Pont de Mouette, Recce Photos
This is the view of the Table from the sea. The bunker is on the right as you look and the barracks are to the left. the wooded area at the far end is where the Glider troops will come from.
Here is a closer view of the bunker complex as approached from the sea
In the foreground we have the barracks and the bunker is to the rear
Another view of the bunker. The complex must extend underground. Craig and I have divided up the responsibility for dealing with these
Our plan has been formulated, probability of everything going to plan ? 1% if that
Tuesday, 22 October 2013
Game 4 -,Pont de Mouette
The next game is called Pont de Mouette and it is scheduled for this coming Friday. The last few days have seen frantic exchanges of emails and new information being disseminated piecemeal by Ted.
I will post pictures of the new gaming table that Ted has built (which includes a 9 inch cliff face) as soon as I wrest the iPad from my daughter Ver 1.3 Impressive is an understatement, but more of that anon.
In terms of date and time Pont de Mouette is to be gamed simultaneously with Game 4 which is a covert mission into a Chateau.
For practical reasons we cant obviously run both games at once but this scenario has the ability to influence the Chateau game.
Situation
Whilst agents and Commando's infiltrate the Chateau a plan has been created by Allied Command to neutralise the Bunker Complex on top of the cliffs at the Pont de Mouette.
The bunker complex sits close to the cliff face with seaward facing defences. Inland a smaller bunker protects access to he complex via a road that passes through a ford.
Information on numbers disposition and troop quality of the defenders are limited at this time (My Maquis spies have not yet returned).
Intention
It is intended to hold the Defenders within the confines of the bunker complex and to prevent them from reinforcing the Chateau.
Method
This will be a Combined Operation using Air, Land and Sea.
1) A Glider force including some heavier equipment will land, meet their Maquis guides and then travel overland to intercept any units leaving the Bunker and support the assault.
2) A seabourne assault led by Kayaks from the Royal Marine Boom Patrol Detachment (RMBPD) will land on the beach at the bottom of the cliffs seaward of the bunker, clear the beach and facilitate a strike team of RM Commandos who will then scale the cliffs and assault the bunker.
3) Concurrently a force of paratroops will be dropped on top of the bunker and will assault it in conjunction with their RM comrades.
Three operations all timed to concide with a 4am start time - what could go wrong ..... Clearly the chief planning officer is in line for Chairmanship of the Guild of Village Idiots!
That being said Craig has the Para's , I have the Royal Marines and Jo has the Germans.
Cue feverish planning.....
This scenario is Bruneval meets Eben Emael meets Op Frankton meets The Dirty Dozen. I only hope that Ted misses the Tiger Tanks from Kellys Heroes
Monday, 12 August 2013
Osprey is on Kindle
You can only get away with one not knowing about one click buying once once so I might as well make it worthwhile
Friday, 9 August 2013
Holiday Frustration
I am on holiday in the West of England. I love the area, I love the surf and I love the Beer. Even the sun has made the decision to come out and I spent a whole day at the beach without even a hint of rain.
So why is it that I feel frustrated ? I spent the morning glued to an Ordnance Survey Map and have been able to bore the girls with finding the site of 'Braddock Down' 1643 as mentioned in an article in the last issue of Wargames Soldiers and Strategy. If you are really interested what is described as West Tophouse is now known as West Taphouse and it is off the A390 between Liskeard and Lostwithiel.
Am I suffering from a lack of internet access alongside my 15 year old daughter who is pining for her boyfriend. Anyone who knows Cornwall will realise that 3G coverage is sporadic and Wifi is a luxury unless you can piggyback access at a cafe or hotel. As a consequence I am unable to Google stuff at will as it comes into my mind (Crete 1941 - I am reading an Ian Gale novel) or check to see what Vallejo paint is the equivelant of GW Elf Flesh or vica versa.
I cant even check Blogger to see what other people are up to as phone reception in the cottage is awful unless you lean out of the bedroom window (it has always been thus).
Most of all I miss the 'opportunity' to paint. It is the opportunity to do so rather than the actuality that is the issue. I have some more partizans that need finishing before the next game (that will give me over 30) and I have a hankering to buy and paint a full strength Early War British Platoon in 28mm. I also want a Vickers MkVI tank to go with them.
This year has been productive in terms of painting for me. All my 'Salute' purchases are finished with the exception of a radio truck for my 15mm Luftwaffe Felddivision and my 10mm Austrians. I have also finished some Artizan and additional Foundry figures (all 28mm). As I was on a roll before I came away I think I want to hit the ground running when I get back hence my frustration.
This is coupled with two really enjoyable recent games. I know Ted is terrain building at the moment and I suspect we will move towards Bolt Action rules although I like the look of Chain of Command by the Lardies.
Perhaps it is the prospect of another good game in the near future that is flirting and toying with my gaming tastebuds.
Either way, although I will be sad when we come home after a break that was really 'needed' at least I have something to look forward to














